Level Design is Hard
Wing (Early Alpha) » Devlog



Y’all I can’t believe how hard level design is. And this is an exploration based game! Why did I do that? Why did people tell me making a platformer is easy? How does anyone make any decisions about where level geometry should go?? But anyway, here is my attempt at a cute, comforting little game where you try your best and everyone encourages you. I hope you enjoy playing it more than I enjoyed placing platforms.
Files
Wing2_proto_web.zip Play in browser
21 days ago
Wing (Early Alpha)
Status | In development |
Author | trainspotter |
Genre | Platformer |
Tags | 2D, Casual, Cozy, Cute, Lo-fi, Retro |
Comments
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It is hard! I spent so much time trying to get my character controller to feel good and to make the camera reasonable and then I need to use a completely different part of my brain to decide the shape of the world—how does anybody do anything??
This is a cute game though and I had fun gliding around the city, so thanks for sharing :)